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Minecraft: Java Edition releases Pre-Release 1 for 'Caves and Cliffs Update,' nearing official launch

It'south a awe-inspiring moment for players excited for the upcoming Caves and Cliffs Update for Minecraft, as the first half of the 2-part release coming this year is entering the final stages of development. Mojang Studios already released the brand-new Minecraft: Bedrock Edition Beta one.17.10.xx to signify this change, just now they're dropping Minecraft: Java Edition Pre-Release 1 for the Caves and Cliffs Update. Pre-release snapshots betoken that the update is nearing completion and public release, so we may only take to look a few more weeks to get our easily on the next major update for Minecraft.

As expected, this snapshot includes a ton of technical updates and bug fixes. However, it also includes the new Advancements for the Caves and Cliffs Update, also as the return of candles, which are at present coming in the offset half of the Caves and Cliffs Update due to community feedback. This snapshot is lit (sorry).

Keep an centre out for more Pre-Releases over the coming weeks. Pre-Release snapshots don't follow the same release cadence every bit normal snapshots (which usually arrive every Wednesday) and instead release the moment Mojang Studios feels they're ready.

Minecraft: Java Edition is already 1 of the all-time PC games, and the inflow of the Caves and Cliffs Update will make information technology even improve. Celebrate Minecraft and the impending update release with the all-time Minecraft merch, toys, and gifts.

The total changelog for Minecraft: Java Edition Caves and Cliffs Update Pre-Release 1 includes:

New features

  • Added new advancements

Advancements

  • Added "Whatever Floats Your Goat!" for floating in a gunkhole with a goat
  • Added "Wax on" for applying wax to a Copper block!
  • Added "Wax off" for scraping wax off a Copper block!
  • Added "The Cutest Predator" for catching an axolotl in a bucket!
  • Added "The Healing Ability of Friendship!" for teaming up with an axolotl and winning a fight
  • Added "Glow and Behold" for making a sign glow
  • Added "Light equally a Rabbit" for walking on pulverization snow with leather boots
  • Added "Surge Protector!" for having a lightning strike a lightning rod near a villager without setting the expanse on burn
  • Added "Is it a Bird?" for looking at a parrot through a spyglass
  • Added "Is it a Balloon?" for looking at a ghast through a spyglass
  • Added "Is it a Plane?" for looking at a dragon through a spyglass

Changes

  • Candles take been added back to the creative inventory
  • Recipes for crafting and dying candles are once once more available
  • Candles now take a different texture when lit
  • Glowing text on signs now has an outer glow, making text in dark colours more than visible in the dark
  • Belongings down the space bar now increases the scroll speed in the credits

Caves and Cliffs Update preview

  • Download the newest datapack

Technical changes

  • Added started_riding, lightning_strike and using_item advancement triggers
  • Added source condition to effects_changed trigger
  • Added lightning_bolt sub-predicate
  • Added rider, stepping_on and lightning_bolt backdrop to entity predicate
  • Added looking_at condition to actor sub-predicate
  • Expanded item field on item predicate to items
  • Expanded block field on cake predicate to blocks
  • Added F3+L shortcut to generate and persist performance metrics from in-game
    • F3+L on single-player worlds will also include reports for the integrated server
  • Removed debug report command (utilise perf start/stop for server performance measurement)
  • perf get-go / terminate control on dedicated servers will now generate and persist server operation metrics

New Advancements triggers

  • started_riding
  • Triggered when player starts riding a vehicle or entity starts riding vehicle currently ridden by histrion
  • Conditions:
    • player - either a actor that started riding or 1 of gunkhole passengers
  • lightning_strike
  • Triggered when lightning finishes (i.e. entity disappears)
  • Triggers for any thespian on the server
  • Conditions:
    • player - player for which this trigger runs
    • lightning - predicate for lightning entity
    • bystander - predicate for ane of the entities in a certain area around strike not hurt by information technology
  • using_item
  • Triggered for every tick of using items (similar crossbows, spyglass, angling rods, etc)
  • Conditions
    • histrion - players that uses item
    • particular - item being used

Changed triggers

  • Added source triggers that matches entity that triggered the modify
  • Might be empty when:
    • there is no entity (for case, effect gained from a beacon)
    • the outcome is self-applied
    • consequence is removed

Inverse predicates

  • Item predicate
    • item field expended to items, now accepting an array of item types
  • Block predicate
    • cake field expended to blocks, now accepting an assortment of block types
  • Entity predicate
    • passenger - new sub-predicate for passenger directly riding this vehicle (if present, must match ane or more than)
    • stepping_on - location predicate for block entity is currently standing on
    • lightning_bolt - sub-predicate valid only for lightning bolt entity
  • Player predicate
    • looking_at - entity currently viewed by actor
    • Uses the same line-of-sight rules as attacking mobs
    • Actual detection radius might be inverse in future
  • Lightning bolt
    • blocks_set_on_fire - range check for of blocks ready on burn down by this entity
    • entity_struck - predicate for entities struck by this lightning (if present, must lucifer one or more)

Performance metrics reporting

  • These will exist saved to a zip file in debug/profiling/<yyyy-MM-dd_HH.mm.ss-[levelname]-[version]>.zip and could exist used for performance regression analysis if included in bug reports
  • The exact metrics, output format, and names are susceptible to change betwixt versions. Our plan is to continue iterating on which metrics to capture

Client F3+50 shortcut

  • Pressing F3+L while in the game will start a recording for 10 seconds capturing metrics such as tick durations, used heap sizes and other more than detailed stats
  • Pressing F3+L before the 10 second limit volition cease the recording early on
  • This shortcut is always available to clients, even on multi-actor servers where information technology will tape customer-side performance

Dedicated server offset / stop command

  • perf outset will start a recording for 10 seconds capturing metrics such as tick durations, used heap sizes and other more detailed stats
  • perf terminate earlier the 10-second limit will finish the recording early

Bug fixes

  • Reducing maxHealth / max_health can crusade fake death
  • Lag spike while loading player head textures / player skins
  • End crystals placed on exit portals generated earlier 1.9 do not respawn the ender dragon
  • Credits background jitters
  • Increasing Game State Rain Level values make the game increasingly laggier and distorts UI
  • Structure block data length limited to 12
  • Intersecting structures can create corrupted block entities (spawner / chest)
  • Shifting effectually servers in the server listing crashes the game (ArrayIndexOutOfBoundsException)
  • When placing certain heads or putting them in entities' caput slot the game stutters
  • Leaves change to stone virtually Lava Pool (Recurrence of MC-48340)
  • End Portal Frames modify to Stone near Lava Pool
  • Angering passive mobs in new nether chunks very far away from previously generated chunks, then entering a nether portal causes server to completely freeze
  • Setting the weight in Template Pool to high values will lag globe and tin can cause out of retentiveness fault.
  • Lighting a candle is sometimes delayed
  • Flowing liquids expect very dark through tinted glass
  • Candles don't show flame animations when particles are prepare to "Minimal"
  • Amethyst blocks don't make chime sounds when walked on past certain mobs
  • Powder Snow Bucket is not grouped with Snowball or buckets in creative inventory
  • While the mainhand is empty and there'southward a loaded crossbow in the offhand, the mainhand will announced invisible
  • Server crash when pathfinding to actor that is teleporting away
  • Entities are loaded afterward scheduled ticks are processed causing detector rails, pressure level plates, etc. to plow off
  • Applying glow ink on signs doesn't render the text vivid without too having applied a custom color
  • Glow lichen can generate floating inside undercover structures
  • Geodes generating inside icebergs
  • A ruined portal generated in an finish portal
  • Dripleaf isn't properly held in the player'southward paw
  • Entities no longer showing flame animation when in water / lava at the same time
  • Small dripleaf leafs can overlap each other and cause z-fighting
  • Azaleas cannot be placed in flower pots
  • Lava pools break boulder with custom world generation
  • SynchedEntityData is using locks incorrectly
  • Lots of missing shaders in the game assets
  • The glowing effect outline omits parts of entities if the entity is invisible
  • More performant dissonance blending algorithm in BlendedNoise
  • When searching, the caprine animal spawn egg appears in the middle of the different boat types
  • Inconsistency: Enderman is able to pick upward flowering azalea, while unable to hold normal azalea bush.
  • glShaderSource fails on some AMD drivers resulting in a crash on 1.17
  • Mycelium within enderman_holdable.json twice
  • Absorption hearts don't accept the wither heart effect
  • Reloading resource packs with fabulous graphics causes screen to become blackness, after a few times causes crash for AMD drivers
  • Game crashes when there is a block with no facing block country in #wall_corals and a warm ocean tries to generate
  • Falling blocks disappear for a moment when landing
  • Azalea and Flowering Azaleas tin can take bone meal despite beingness on clay
  • Closing the inventory in creative mode while having an item on the cursor turns it into a ghost item
  • Players exercise not despawn until they respawn
  • Goats will attempt to ram entities that are exterior of the globe border
  • Selected text on signs blinks
  • The axe is all the same an advisable tool for moss carpets
  • java.lang.IllegalArgumentException: bound must be positive
  • Axolotls can make ambience noises when they're playing dead
  • Snow layers tin still generate floating over lakes
  • Grass, tall grass, flower, double blossom, fern, big fern and tree can generate on sand or gravel
  • Minecraft sometimes crashes when trying to outset 21w20a for the first fourth dimension
  • Floating grass can however generate above lava lakes
  • Non-waxed oxidized copper blocks don't require at least stone tier to exist mined
  • Coal Ore from fossils tin generate through bedrock
  • Particular statistic sorting not functioning
  • Non-waxed weathered copper blocks announced twice in needs_stone_tool.json
  • Crash upon attempting to create a new scoreboard objective: java.lang.NullPointerException: Cannot invoke "Cord.toLowerCase(java.util.Locale)" because "☃" is null

Source: https://www.windowscentral.com/minecraft-java-edition-caves-and-cliffs-update-pre-release-1

Posted by: jacobssquill1950.blogspot.com

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