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What If Adventure Time Was A 3d Anime How Much Health Does Double Hel

Adventure Time: Hey Ice King! Why'd Y'all Steal Our Garbage? Review

Come on, grab your friends!

It'southward Run a risk Fourth dimension! And information technology's almost time, too, as fans of this most mathematical Cartoon Network animated series take been waiting for a proper video game version of Finn and Jake's hilarious adventures ever since the testify first debuted ii and a half years ago. At that place accept been some browser games and an iOS app in the meanwhile, but now, finally, we have an honest-to-goodness Adventure Time hazard to relish.And information technology is so math. The winningly preposterously named Adventure Time: Hey Ice King! Why'd You Steal Our Garbage? pulls together every element needed for a successful playable take on this random, wacky world – it brilliantly captures the evidence'south sense of sense of humour, its visuals perfectly lucifer the art and animation of the drawing, and, on acme of that, the game design itself serves as the long-awaited sequel to Zelda II that Nintendo's designers never fabricated themselves.Yes, good old Zelda 2: The Adventure of Link. (Which coincidentally has only arrived on 3DS Virtual Console for non-Ambassadors today.) Information technology'due south been called the black sheep of The Fable of Zelda franchise, as its pattern was a dramatic departure from that of the beginning Zelda game – and then none of the series' sequels after Zelda II really paid any attending to its ideas.But Adventure Fourth dimension does. Here, the gameplay is split into ii perspectives, merely similar that 25-yr-old NES inspiration – Finn and Jake walk around The Land of Ooo in a birds-eye view overworld, exploring the environs and traveling between the testify's many iconic locales. But when they encounter enemies on that map screen, or when they enter a town or dungeon or other point of interest, the perspective shifts to a side-scrolling view – and our heroes go along to boot bad guy butt while running, jumping and being by and large crawly.

It'south a wonderful blast of nostalgia that older Nintendo fans like me will exist able to appreciate, simply beyond that it's just a wise revisiting of a proven gameplay concept that was never explored any more across that unmarried Zelda sequel. Information technology works especially well here, I recollect, because information technology's a mode that encompasses both the k calibration of exploring all of Ooo'southward many lands and kingdoms, while also keeping Finn and Jake's ridiculousness forepart and center no matter which half of the design you're in at whatever moment.

The pair of heroes work together as a single unit here, with Jake hopping up into Finn'due south backpack Banjo-Kazooie style and both characters contributing to gainsay and exploration. Finn is in charge of the basics – the running, the jumping and most of the normal attack moves. Jake then supports his human buddy past using his signature shape-shifting abilities to overcome special obstacles – like transforming his paw into a huge, pounding fist to suspension through brick walls, or shape-shifting his ear into a shield to deflect incoming projectiles. You don't start off with those abilities activated though, as in m Zelda/Metroid tradition, you've got to earn these powers over fourth dimension – so revisit previous areas and put them to use to open more than and more of The Land of Ooo equally you go. Information technology's a proven approach in several Nintendo classics, and the developers at WayForward take done a great chore tapping into it here.

In fact, WayForward's team has managed to out-Nintendo Nintendo in at least ane central area here – handholding. There is none. Gamers have lamented start-party Nintendo titles' modern era for moving toward more than and more linear designs, overwhelming the player with tutorials and tips – Fi, the helper character in the recent The Legend of Zelda: Skyward Sword, is the latest offender in restricting actor's sense of freedom and exploration.

In Adventure Time, though, at that place is no such assistance. But like quondam-school Zelda Two, you lot're given a land to explore and left to explore it however you like. Characters give you quests and clues and puzzles to solve, and – gasp – y'all have to figure out what to do and where to get on your own. If you lot get off runway or just want to goof around slaying bunnies and candy zombies for a while, no trivial fairy chimes in and says, "Hey, shouldn't we go dorsum to finding the Ice Male monarch?" or annihilation of the sort.

There is one tag-along character, though – Finn and Jake's quest is complemented by their little sentient video game organisation friend BMO, who takes up residence on the lower bear upon screen and serves as the game's bill of fare interface (with her face up). BMO keeps rail of Finn's stats, which you can upgrade to expand his hit points, attack damage and running speed. She also offers a map of Ooo to assistance you lot continue your bearings, and the nigh frequently used screen of all – the Treasure display. Treasures are anything and everything, from nutrient items like apples and pizza slices to weapons like ninja throwing stars. The game liberally doles out these choice-ups, so y'all can use them all the time without worrying well-nigh running out – and they just add to and enhance the fun even further. Finn can chomp an egg to regain wellness, or hey tin can drag a salt shaker onto the egg to combine the two and and so chompy the salted egg to gain even more than health. He can actuate a pair of wings to temporarily double his jumping acme, or eat a habanero pepper to breathe burn down for a short time. Items are everywhere.

And that'due south Take a chance Fourth dimension, the game – you roll around Ooo beating downwards bad guys, eat a bunch of food, sentry Jake transform into wacky shapes, save some princesses, rescue a nut baby, explore dungeons full of switches and locked doors and treasure chests, do a scrap of dancing, pump Finn up to make him a mighty warrior and rock out to killer music all the while.

Oh, yeah – the music is incredible. The theme song is particularly peachy. And the 3D consequence makes everything pop. Basically, what I'thou getting at is that this is an amazing hazard and I take almost no complaints to level against it.

Of course, I'm speaking as an established fan of the bear witness. And that's why so much of this experience works for me, I think – anyone who's not an avid viewer of Hazard Time will be lost as to why there are so many off-the-wall characters hither, from the Lumpy Space Princess to the village populated by sentient houses. They'll also miss out on the in-jokes and episode references fabricated by many of those characters, and even by the items. Zelda II could be enjoyed without any preamble, but non this take on it.

And, on the other side of the coin, those established fans of the evidence might be disappointed in ane area after all – this adventure is missing vox acting. That may simply be a wishlist detail for a potential sequel to accost in the future, but a lot of the cartoon'south appeal comes across through the passionate delivery of each ridiculous line of dialogue – and hither, only a few minor phrases are voiced. Your imagination volition fill up in the balance if you've seen even a few episodes of the bear witness, but still, it would have been prissy.

WayForward has struck gold once again, as the studio continues to prove its skill at crafting superb game designs for Nintendo platforms. Adventure Time: Hey Ice Rex! Why'd Yous Steal Our Garbage? brings together all three of the studio'southward key strengths into ane package – it faithfully adapts a popular media holding, it features incredible art and music, and its gameplay pays homage to a vintage Nintendo classic. Take a chance Time fans couldn't take hoped for more than from the cartoon's first true video game, and this risk is so well done that I'm sure sequels volition follow – hopefully with WayForward treatment development over again.

In This Commodity

Adventure Time: Hey Ice King! Why'd You Steal Our Garbage? Review

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Adventure Time fans, the wait is over. The evidence'south commencement game is totally math.

Source: https://www.ign.com/articles/2012/11/22/adventure-time-hey-ice-king-whyd-you-steal-our-garbage-review

Posted by: jacobssquill1950.blogspot.com

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